The Wolverine, SFX Production Folder Gantry Sequence
original production material
Production used folder with plans / schematics for a gantry combat sequence. Jacinta Leong (Art Director) explains:
"In the third act of the movie, the Laboratory set was a scene of dramatic demolition caused by íntense fighting action. The physical set build required breakaways for parts of the elaborate, multi-story structure, including a tall, heavy steel gantry that was to fall during the sequence. Although the gantry was cut from the story about a week before the shoot,” Jacinta said, “its design and build process was typical of the way the Art Department, SFX team, engineers and the production work together when creating sets.
“I created animatics in 3dsMax, which the SFX supervisor Brian Cox, assistant SFX supervisor Lloyd Finnemore and SFX engineer Steve Szekeres could use to offer ideas to the 2nd unit director David Leitch and production designer Francois Audouy.”
“We built two and a half stories of the Laboratory. Assistant Art Director Andrew Chan had already modelled the gantry for design and construction drawings, and the pre-viz company Halon had already generated a basic gantry fall, but only theoretically - in the computer. Now that there was a physically built structure on the sound stage, made of steel, with physical characteristics - and real gravity - it had to be engineered to work accurately and safely.”
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